Getting Set Up
In this section you will find out how to set up the plugin in your project
Last updated
In this section you will find out how to set up the plugin in your project
Last updated
Tip: make sure that you already have basic shooting logic (e.g. semi, auto, and burst firing) implemented in your project.
Download and install the plugin to your preferred Unreal Version. Then make sure to enable the plugin in the project settings.
Tip: as Unreal allows updating only 3 latest versions, UE4 plugin versions are outdated on the marketplace. If you need an up-to-date plugin for UE4, make sure to join our Discord.
Download the Demo Project to get weapons, curves, and data examples.
Open up your Unreal project. Now let's configure the PRAS plugin settings.
Go to Edit/Project Settings/Plugins/RecoilAnimation:
Tip: disable the Create Data Asset if Null. This property creates the Recoil Asset automatically if it hasn't been assigned.
Curves Save Path - defines where recoil curves will be saved. This is useful when you want to extract recoil animation from the normal keyframed animation (e.g. firing motion).
Data Save Path - defines where the Recoil Data Assets will be saved. Works only if the Create Data Asset If Null is true.
To integrate the PRAS into your project you will need to follow 2 main steps: