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PRAS Documentation
  • 👋Welcome!
  • Tutorial
    • 🌟Getting Set Up
      • 🦾Character Setup
      • 🔶Animation Blueprint
  • Fundamentals
    • 🔥Recoil Animation
    • 📈Curve Extractor
    • 📑Types
      • URecoilAnimationComponent
      • FAnimNode_RecoilAnimation
      • Recoil Data
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  1. Fundamentals

Curve Extractor

Module: ProceduralConverter\Public\CurveExtractor

PreviousRecoil AnimationNextTypes

Last updated 1 year ago

CurveExtractor is an Animation Modifier, used to extract recoil and other curves from the animation.

Curves can be extracted as animation sequence curves and vector curve assets.

  • Bone Name - the name of the captured bone.

  • Anim Name - the name of the extracted curve assets.

  • Weapon Name - the name of the target weapon. Will be used as a folder name for the curves.

  • Sample Rate - delta time between frames.

  • Add to Animation - should add curves to the clip or extract via vector curve assets.

  • Ref Animation - animation clip that would be used as an additive reference pose.

  • Curve Name - the name of the animation curve. Used if Add to Animation is true.

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