FAnimNode_RecoilAnimation
Module: RecoilAnimation\Public\AnimNode_RecoilAnimation.h
This node is used to apply recoil in the animation blueprint.
Properties
Description
FBoneReference BoneToModify
Bone, which will be affected by recoil.
FVector TranslationScale
Multiplers for translation.
FVector RotationScale
Multiplers for rotation.
ERecoilAxesOrder AxesOrder
How recoil axes should be applied. XYZ is set by default.
bool bUseAutoUpdate
Defines if the node should automatically try accessing the RecoilAnimationComponent.
FVector Translation
Recoil translation. Used only if bUseAutoUpdate is true.
FRotator Rotation
Recoil rotation. Used only if bUseAutoUpdate is true.
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