# FAnimNode\_RecoilAnimation

This node is used to apply recoil in the animation blueprint.

| Properties                    | Description                                                                          |
| ----------------------------- | ------------------------------------------------------------------------------------ |
| `FBoneReference BoneToModify` | Bone, which will be affected by recoil.                                              |
| `FVector TranslationScale`    | Multiplers for translation.                                                          |
| `FVector RotationScale`       | Multiplers for rotation.                                                             |
| `ERecoilAxesOrder AxesOrder`  | How recoil axes should be applied. XYZ is set by default.                            |
| `bool bUseAutoUpdate`         | Defines if the node should automatically try accessing the RecoilAnimationComponent. |
| `FVector Translation`         | Recoil translation. Used only if bUseAutoUpdate is true.                             |
| `FRotator Rotation`           | Recoil rotation. Used only if bUseAutoUpdate is true.                                |
