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PRAS Documentation
  • 👋Welcome!
  • Tutorial
    • 🌟Getting Set Up
      • 🦾Character Setup
      • 🔶Animation Blueprint
  • Fundamentals
    • 🔥Recoil Animation
    • 📈Curve Extractor
    • 📑Types
      • URecoilAnimationComponent
      • FAnimNode_RecoilAnimation
      • Recoil Data
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  1. Fundamentals
  2. Types

FAnimNode_RecoilAnimation

Module: RecoilAnimation\Public\AnimNode_RecoilAnimation.h

This node is used to apply recoil in the animation blueprint.

Properties
Description

FBoneReference BoneToModify

Bone, which will be affected by recoil.

FVector TranslationScale

Multiplers for translation.

FVector RotationScale

Multiplers for rotation.

ERecoilAxesOrder AxesOrder

How recoil axes should be applied. XYZ is set by default.

bool bUseAutoUpdate

Defines if the node should automatically try accessing the RecoilAnimationComponent.

FVector Translation

Recoil translation. Used only if bUseAutoUpdate is true.

FRotator Rotation

Recoil rotation. Used only if bUseAutoUpdate is true.

PreviousURecoilAnimationComponentNextRecoil Data

Last updated 1 year ago

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